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The Palace of 1001 Rooms, Guesthouse PDF (Chapter 2)

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The Palace of 1001 Rooms, Chapter Two - The Guesthouse_Page_001.jpg
The Palace of 1001 Rooms, Chapter Two - The Guesthouse_Page_041.jpg
The Palace of 1001 Rooms, Chapter Two - The Guesthouse_Page_058.jpg

The Palace of 1001 Rooms, Guesthouse PDF (Chapter 2)

Sale Price:$10.00 Original Price:$30.00
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This is the Guesthouse section of the Palace of 1001 Rooms. It contains rooms 101-200 of The Palace of 1001 Rooms.

This is a module for Dungeons & Dragons gaming systems. The concept is a magical and mysterious palace in the clouds, accessible from many worlds, whose rooms are all connected by portals that lead to random locations within the palace. It's a ready-to-go, off-the-shelf, mega-dungeon romp for 1st - 20th level characters, with a lot of old 2nd and 1st edition content presented in a generic, non edition-specific format. Players or DMs roll a d100 to determine the room they're in and there is a corresponding page number in the pdf. It's a 1:1 match, so a roll of 53 sends the DM and players to page 53 of the pdf, where the details of that room are shown along with an illustration.

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This is the Guesthouse section of the Palace of 1001 Rooms. It contains rooms 101-200 of The Palace of 1001 Rooms.

This is a module for Dungeons & Dragons gaming systems. The concept is a magical and mysterious palace in the clouds, accessible from many worlds, whose rooms are all connected by portals that lead to random locations within the palace. It's a ready-to-go, off-the-shelf, mega-dungeon romp for 1st - 20th level characters, with a lot of old 2nd and 1st edition content presented in a generic, non edition-specific format. Players or DMs roll a d100 to determine the room they're in and there is a corresponding page number in the pdf. It's a 1:1 match, so a roll of 53 sends the DM and players to page 53 of the pdf, where the details of that room are shown along with an illustration.

This chapter will be a classic story of swords and sorcery, with a princess at the heart of it, along with knights and wicked sorcerers. Just as the first chapter told the story of how it came to exist, so will this chapter. The Guesthouse is a part of the Palace of 1001 Rooms, but it has manifested itself in the form of a sleeping princess’ dream that the adventuring party will walk into as they begin, unbeknownst to them.

This module is made for a party of 3-4 characters between levels three and four.