Map Master Battle Maps

Waterproof, roll-up, durable hex maps for Battletech and similar tabletop wargames

Chapter 8 Kickstarter Approaches!

Gregory Valdez

For all the support received on Chapters One to Seven’s Kickstarters, we cannot thank you enough for the backing and every hour played in The Palace of 1001 Rooms. So far we’ve completed a good amount of the work done to officially release Chapter Seven.

Chapter 8 moves into the realms of the Mesopotamian underworld. Forgotten gods strive to regain their former glory in the darkest depths of the primordial incubator of magical creation. One last gate in the palace guards the immortal secrets of all eternity. Come with us as we unearth lost fragments of old D&D lore as well as the overlooked tidbits of historical legend.

Illustration of a DnD esque fantasy castle, in the sky, inspired by Mesopotamian culture

Chapter 8 whisks away to a new land within The Palace, inspired by Mesopotamia and the forgotten gods.

The Palace of 1001 rooms is a fully illustrated, 5e compatible, OSR-flavored mega dungeon RPG module of unprecedented scale. We are currently producing it as 10 chapters of 100 rooms each in a PDF format with optional bonus art like monster tokens & VTT maps. You can start where it all began by downloading Chapter One here.

4x4 Bridge Town!

Grayson Smith

"Get your siege on! With three hardened bridges to defend, you'll need to optimize the deployment of your forces. The enemy has high ground across the river. The artillery is ready for coordinates. Get cozy, this may be a battle of attrition!"

Yeah, this one seemed easy at first, but finishing it ended up being a bit of a chore. Anytime there's city streets to synch up with a hex grid, it gets tedious. There's always a new puzzle to solve. Nevertheless, I was pretty happy with the end result. I paid a lot more attention to making movement inside the dense urban areas easier than on past maps. There are some parts of Capitol City that are just downright awkward and I tried to avoid that with this one. This time, I paid less attention to interpreting traffic congestion into terrain. The intention was to create easy pathways for movement, tempting players into making those dreaded piloting skill rolls on pavement.

And of course, I always fret about the density of woods in any hex. It's hard to make the decision to call something 'Heavy', or 'Light' Woods, but the usual rule of thumb I use is to ask myself whether or not that hex would stop a 100 ton tank from moving through it. I hope you guys will agree with my calls.

I could go deeper into assigning CF to buildings, but that would be giving up some secrets and possibly shattering the suspension of disbelief (not to mention boring you to death!), so I will mercifully cut it short. Hope you enjoy!

4X4 Bridge Town PREVIEW.jpg

Full Size Digital Downloads of Select Print Files Now Available!

Grayson Smith

That's right! Now you can get the entire print files for Desert Craters and Hill Fortress. These are 300 dpi, CMYK, jpeg image files. They're ready for the printer as is. RIP them using your own printer and software, or take them to your local, large format printer. They're yours to use as you wish. The files are pretty large, so they may take a moment to download, coming in at over 200 MB/file.

Desert Craters and Hill Fortress are the first 2 maps ever created in the Mapmaster 4x6 series. They're basically what got this project off the ground. Now, they're yours to manipulate. We may release others as time goes by, but for now, many of the other images will remain exclusive property until more of them have reached table tops as a physical product. Mapmaster Battlemaps has always carefully guarded our print files. In the digital age, it's about the only security you have against IP theft. We hope you enjoy these and we look forward to offering more of these images up for download in the future.

The 4x4 Pairing Problem with Solution

Grayson Smith

So now that the bundle deals are here, the question becomes "how do I pair all of these guys up for the best, logical interchangeability and adaptability?" Well, don't you worry your pretty little head about it. We got you.

Fill in the drop down menus like this:
4’x4’ Map 1
Side 1: Canyon Labyrinth North
Side 2: River Valley North

4’x4’ Map 2
Side 1: Canyon Labyrinth South
Side 2: River Valley South

4’x4’ Map 3
Side 1: Volcanic Fields North
Side 2: Rough Hills North

4’x4’ Map 4
Side 1: Volcanic Fields South
Side 2: Rough Hills South

4’x4’ Map 5
Side 1: Industrial Port North
Side 2: Drop Port North

4’x4’ Map 6
Side 1: Industrial Port South
Side 2: Drop Port South

4’x4’ Map 7
Side 1: Wastelands North
Side 2: Wooded Lake

4’x4’ Map 8
Side 1: Wastelands South
Side 2: Urban Ruins

See below:

Bundle Deals Are Here!

Grayson Smith

We want to bring you the best deals we can offer. We really do. After the Mapmaster team decided we would go with a Squarespace website, we quickly realized there were some severe limitations on offering the discounts we had been offering to our older customers via email exchange. The discounts menu just isn't set up to automatically include discounts on quantity by category. It was disappointing, but we knew that Squarespace was still the best option. It was only after beating our collective heads against the wall that we realized a little workaround for it. We had to create a new category, and the drop down menus for each side can be a bit tedious, but hey, tedium is nothing new to your average Battletech gamer, amirite?

Anyway. Behold! The savings are here!