Map Master Battle Maps

Waterproof, roll-up, durable hex maps for Battletech and similar tabletop wargames

The Palace of 1001 Rooms, Servant Quarters PDF (Chapter 3)

Sale Price:$10.00 Original Price:$30.00
sale
Pages from The Palace of 1001 Rooms, Chapter 3 - The Servant's Quarters_Page_1.jpg
Pages from The Palace of 1001 Rooms, Chapter 3 - The Servant's Quarters_Page_2.jpg
Pages from The Palace of 1001 Rooms, Chapter 3 - The Servant's Quarters_Page_3.jpg

The Palace of 1001 Rooms, Servant Quarters PDF (Chapter 3)

Sale Price:$10.00 Original Price:$30.00
sale

This is the Servant Quarters section of the Palace of 1001 Rooms. It contains rooms 201-300.

This is a module for Dungeons & Dragons gaming systems. The concept is a magical and mysterious palace in the clouds, accessible from many worlds, whose rooms are all connected by portals that lead to random locations within the palace. It's a ready-to-go, off-the-shelf, mega-dungeon romp for 1st - 20th level characters, with a lot of old 2nd and 1st edition content presented in a generic, non edition-specific format. Players or DMs roll a d100 to determine the room they're in and there is a corresponding page number in the pdf. It's a 1:1 match, so a roll of 253 sends the DM and players to page 253 of the pdf, where the details of that room are shown along with an illustration.

More Info

Add To Cart

This is the Servant Quarters section of the Palace of 1001 Rooms. It contains rooms 201-300.

This is a module for Dungeons & Dragons gaming systems. The concept is a magical and mysterious palace in the clouds, accessible from many worlds, whose rooms are all connected by portals that lead to random locations within the palace. It's a ready-to-go, off-the-shelf, mega-dungeon romp for 1st - 20th level characters, with a lot of old 2nd and 1st edition content presented in a generic, non edition-specific format. Players or DMs roll a d100 to determine the room they're in and there is a corresponding page number in the pdf. It's a 1:1 match, so a roll of 253 sends the DM and players to page 253 of the pdf, where the details of that room are shown along with an illustration.

This chapter will be a classic dungeon romp. At its heart, there is a deluded king, a court full of lying shapeshifters, and a foul wizard. In this chapter, the players will mostly be dealing with a gang of dopplegangers while simultaneously learning about Moshique the wizard and his machinations.

This module is made for a party of 3-4 characters between levels three and four.