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The Palace of 1001 Rooms, The Pleasure Domes (Chapter 5)

$30.00
The Palace of 1001 Rooms, Chapter 5 - The Pleasure Domes_Page_001.jpg
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The Palace of 1001 Rooms, Chapter 5 - The Pleasure Domes_Page_027.jpg

The Palace of 1001 Rooms, The Pleasure Domes (Chapter 5)

$30.00

This is the Pleasure Domes section of the Palace of 1001 Rooms. It contains rooms 401-500.

This is a module for Dungeons & Dragons gaming systems. The concept is a magical and mysterious palace in the clouds, accessible from many worlds, whose rooms are all connected by portals that lead to random locations within the palace. It's a ready-to-go, off-the-shelf, mega-dungeon romp for 1st - 20th level characters, with a lot of old 2nd and 1st edition content presented in a generic, non edition-specific format (We use 5e stats when we have to). Players or DMs roll a d100 to determine the room they're in and there is a corresponding page number in the pdf. It's a 1:1 match, so a roll of 351 sends the DM and players to page 351 of the pdf, where the details of that room are shown along with an illustration.

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This is the Pleasure Domes section of the Palace of 1001 Rooms. It contains rooms 401-500.

This is a module for Dungeons & Dragons gaming systems. The concept is a magical and mysterious palace in the clouds, accessible from many worlds, whose rooms are all connected by portals that lead to random locations within the palace. It's a ready-to-go, off-the-shelf, mega-dungeon romp for 1st - 20th level characters, with a lot of old 2nd and 1st edition content presented in a generic, non edition-specific format (We use 5e stats when we have to). Players or DMs roll a d100 to determine the room they're in and there is a corresponding page number in the pdf. It's a 1:1 match, so a roll of 351 sends the DM and players to page 351 of the pdf, where the details of that room are shown along with an illustration.

This chapter will be a fantastic adventure through the palace of the Jinn Kings, known to some as ‘The Pleasure Domes’. The party may still be trying to sort out Moshique’s tangled web or they may be simply moving on towards upper levels. Either can be done. Perhaps the very thing they seek lies within this section of the palace. This chapter will focus less on a larger story and will instead serve as a sort of sandbox to adventure in and a gate for the many paths the party may decide to take.

Chapter Five is designed for a party of three to four 9th and 10th level characters. Like the previous chapters, The Pleasure Domes connect to many different worlds, so no character should be truly out of place here. Also, this is an alignment indifferent adventure, which means there is no wrong way to play it. As long as the party advances towards the next chapter and you and your players have fun, you’re all winning!