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The Palace of 1001 Rooms, The Halls of Glory (Chapter 6)

$30.00
Pages from The Palace of 1001 Rooms, Chapter 6 - The Halls of Glory cover.jpg
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The Palace of 1001 Rooms, The Halls of Glory (Chapter 6)

$30.00

This is the Halls of Glory section of the Palace of 1001 Rooms. It contains rooms 501-600.

This is a module for Dungeons & Dragons gaming systems. The concept is a magical and mysterious palace in the clouds, accessible from many worlds, whose rooms are all connected by portals that lead to random locations within the palace. It's a ready-to-go, off-the-shelf, mega-dungeon romp for 1st - 20th level characters, with a lot of old 2nd and 1st edition content presented in a generic, non edition-specific format (We use 5e stats when we have to). Players or DMs roll a d100 to determine the room they're in and there is a corresponding page number in the pdf. It's a 1:1 match, so a roll of 351 sends the DM and players to page 351 of the pdf, where the details of that room are shown along with an illustration.

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This is the Halls of Glory section of the Palace of 1001 Rooms. It contains rooms 501-600.

This is a module for Dungeons & Dragons gaming systems. The concept is a magical and mysterious palace in the clouds, accessible from many worlds, whose rooms are all connected by portals that lead to random locations within the palace. It's a ready-to-go, off-the-shelf, mega-dungeon romp for 1st - 20th level characters, with a lot of old 2nd and 1st edition content presented in a generic, non edition-specific format (We use 5e stats when we have to). Players or DMs roll a d100 to determine the room they're in and there is a corresponding page number in the pdf. It's a 1:1 match, so a roll of 351 sends the DM and players to page 351 of the pdf, where the details of that room are shown along with an illustration.

This chapter will be a romp through a palace of the gods, both greater and lesser. Here lie the primordial foundations that empower immortality. In it, the PC’s may find themselves playing the part of gladiators for a demented demi-god Emperor’s bloody entertainment. Prepare for battle, as this will be a ruthless, combat-filled gauntlet.

Chapter Six is designed for a party of three to four 11th and 12th level characters. The Halls of Glory connect to a few of the Outer Planes, but from time to time, lost sailors from various worlds also find themselves washed ashore at the base of this wondrous place.